Web16 jan. 2024 · 【結論】#ifの条件に「Androidの実機のみ」&「エディタ以外」を指定 この予期せぬ動作はバグではなく、Unityの仕様を把握していない為に起こる勘違いです(if条件の指定ミス)。 //Androidを指定しつつ、エディタを弾く。 #endif //(UNITY_EDITOR == trueのelse ifなので前述の物と同条件になっている)。 #elif UNITY_ANDROID #endif … Web18 mrt. 2015 · #if UNITY_PLAYER public static string webplayerQuitURL = "http://google.com"; #endif public static void Quit() { #if UNITY_EDITOR …
#if !UNITY_EDITOR #endif - Charlie的万事屋
Unity automatically defines certain scripting symbols based on the version of the Editor that you are currently using. Given a version number X.Y.Z (for example, 2024.4.14), Unity exposes three global scripting symbols in the following formats: UNITY_X, UNITY_X_Y and UNITY_X_Y_Z. Here is an example … Meer weergeven Unity automatically defines certain scripting symbols based on the authoring and build target platform. These are as follows: Meer weergeven Below is an example of how to use the precompiled code. It prints a message that depends on the platform you have selected for your target build. First of all, select the … Meer weergeven Web31 mei 2024 · Unity 3D中图片Image点击触发事件 [问题记录]Unity引擎报错:Assertion failed on expression、Asset database transaction committed twice! Unity使用Slider滑动条调节音量以及鼠标灵敏度; UGUI之给按钮动态添加点击事件; Unity设置游戏物体始终朝向摄像头; Unity 3D查找子物体的几种方法 hcbs waiver wpcs
c# - Is using #if UNITY_EDITOR return instead of #if …
Web有两种方式: 1.#ifUNITY_EDITOR #endif 将想要只在编译器下运行的代码放到其中 public class Logger { public static void Log(object message) { #if UNITY_EDITOR … Web28 apr. 2024 · As the title says. I use a couple of scripts that extend the Unity editor functionality, like SceneAsset class or TagSelector attribute, but now I just realized I can't … Web30 jul. 2024 · Editor only fields using #if UNITY_EDITOR documentation Alex-Chouls Joined: Mar 24, 2009 Posts: 2,583 I'm trying to get a definitive answer on if this is … hcbs workflow roadmap